You can open the .reds in the mod and change the Config setting. For instance, you can do the following if you want reinforcement at
1 stars
or higher
public static func MinHeatLevelToSpawnNCPD() -> Int32 = 1
or spawn
closer and more but less frequently at 4th level
public static func SpawnDistance_HeatLevel_4() -> Float = 0.8
public static func SpawnFrequency_HeatLevel_4() -> Float = 0.8
public static func SpawnUnitSize_HeatLevel_4() -> Float = 3.8
(I didn’t check what are the minimum/ maximum numbers to not nuke the vanilla code, but it’s very likely gonna be a problem if you use a negative number lmao)
I only share this cuz I made it anyway, so don’t expect me to add features 🙂
I paired this with a bunch of mods like
Corrupt NCPD
and
Huteck Economy Rebalance
for a lore friendly gameplay.
HARDCORE22
also made the game more “realistic” by getting rid of the leveling system and making both NPCs and player die equally, and you will want to use some “fixes” for
quickhack
and
armor
if you installed it.
Installation:
just drag the file to the Cyberpunk game folder (*make sure you see the folder r6 before dropping)
Compatibility:
Unless you installed a mod that changes the func
DelayedSpawnUnitRequest
in
PreventionSystem
, there’d be no compatibility issue.
If there’s a conflict between this mod and another, just
change the name of this mod to something like “z_Better NCPD Spawn.reds”
so that RedScript runs this mod the last. If there’s still a conflict, feel free to ask, but no guarantee there’ll be an answer 🙂
(Published on: 2023-09-06 17:25:00)